AUDIO • SOFTWARE • MACHINE LEARNING

George Messer

Audio Engineering meets Computer Science.

Audio Engineering and Sound Production graduate currently studying MSc Computer Science, combining experience in technical audio, software, digital signal processing, machine learning and IT systems.

Audio, technology and software.

My background combines audio engineering, sound production and technical audio with computer science. My work spans recording, composition, sound design, acoustics, interactive game audio, audio electronics, IT systems and software development. I am developing this further through computer science, digital signal processing and machine learning.

Technical Projects

02

Database Systems

Designed and implemented a relational database using SQL, applying database modelling, entity relationships, normalisation, queries and relational database design principles.

Project evidence includes database design, SQL implementation and query/result screenshots.

SQL ER/EER Normalisation Database Design Relational Databases
Explore Project →

03

Python Data Dashboard

Developed a Python-based data dashboard using external data, processing API responses and presenting information through an interactive data workflow.

Python API Data Processing Jupyter
View on GitHub →

Security & Authentication

Practical study of computer security, networking and authentication as part of my Computer Science MSc, combining security theory with hands-on analysis and command-line tools.

01

Network Analysis & Security Tools

Practical work using Nmap for network discovery and service analysis and Wireshark for inspecting and analysing network traffic, including protocols such as DNS.

Nmap Wireshark Networking DNS Traffic Analysis

02

Authentication & Cryptography

Studied the principles behind secure communications and authentication, including TLS, public-key cryptography, RSA, Diffie-Hellman key exchange and message authentication using HMAC.

TLS RSA Diffie-Hellman HMAC Authentication Cryptography

Audio Projects

02

Acoustics & Audio Systems

Applied acoustic and audio-system principles including Sabine's equation, reverberation, sound absorption and acoustic treatment for studio environments, alongside study of RF systems and audio networking.

Acoustics Sabine's Equation Sound Absorption RF Audio Networking

03

Audio Post Production

Practical audio production and post-production work involving location recording, boom microphone techniques, signal flow, editing and the processing of recorded material for post-production workflows.

Location Audio Boom Recording Signal Flow Editing Post Production

04

Interactive Game Audio

Designed and composed audio for an interactive game project, implementing sound through Wwise and Unity. The project combined sound design and composition with interactive audio implementation and elements of game design.

Wwise Unity Sound Design Composition Game Audio Implementation

05

Final Project — EP & Audio Technology

A multidisciplinary final project combining music production with audio technology. I produced and released an EP while developing practical knowledge of modular synthesis, patch bays and signal flow, guitar recording, mixing and mastering.

The technical work included designing a drum machine in Max/MSP, mapping recorded audio to audio-reactive visual systems in Max/MSP, working with modular synthesizer systems, soldering modules and developing an understanding of PCB-based audio electronics.

The completed music was prepared and released to commercial platforms at industry delivery standards.

Max/MSP Modular Synthesis Signal Flow Recording Mixing Mastering Electronics Soldering PCB
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Technical Experience

2025 – 2026

Venue & Simulator Technician

F1 Arcade

Supported and maintained simulator and venue technology across a live operational environment, troubleshooting Windows PCs, PC hardware and software, networking equipment, switches and servers.

Provided technical support across Windows and macOS systems and used BeyondTrust for remote support and troubleshooting.

Windows PC Hardware Networking Switches Servers macOS BeyondTrust

Technical AV Experience

Encore

Professional AV experience working with integrated and live event technology, including video switching, networked AV systems and professional audio and control equipment.

Video Switching Networking Extron Crestron Allen & Heath AV Systems

2025

Facilities Technician

Compass Group

Worked within an operational education environment, supporting facilities and technical requirements and responding to day-to-day issues across the site.

Technical Support Facilities Troubleshooting

2021 – 2024

Audio Technician

24/7 Crew

Worked in professional live-event environments supporting audio and technical production across large-scale events and performances, developing practical experience of live production workflows, equipment setup and working within technical crews.

Live Audio Live Events Technical Production Equipment Setup Teamwork

Technical Toolkit

Programming & Machine Learning

Python • SQL • Git • scikit-learn • NumPy

Audio ML & DSP

Digital Audio • Sampling • STFT • Spectral Analysis • Mel Spectrograms • MFCCs • Audio Feature Extraction • librosa

Cybersecurity & IT

Nmap • Wireshark • Networking • TLS • Authentication • RSA • Diffie-Hellman • HMAC • Windows • macOS

Audio Engineering

Recording • Signal Flow • Sound Design • Composition • Mixing • Mastering • Audio Post • Acoustics

Interactive & Technical Audio

Wwise • Unity • Max/MSP • Modular Synthesis • Audio Networking • Soldering • PCB Fundamentals

AV & Systems

Video Switching • Extron • Crestron • Allen & Heath • Networking • PC Hardware • Technical Support

Let's connect.

Interested in audio technology, software, machine learning, technical audio and technology opportunities.